In-game and
<TECH>:
All
mail sent to the eGroups lists or all players is presumed to be "in-game" or
"in-character", unless clearly marked <TECH>. <TECH> tags
explain out-of-character what we mean, when explanation and comparisons to earth
are necessary. Anything that is written between <TECH> and
</TECH> tags is considered out-of-game... so basically in this way, you
can write whatever you like to explain things too complicated for in-game
communications, or to make personal comments. Be sure to include these
tags when you write 'as yourself' to us all, versus 'as ruler of your
nation'. "TECH" messages can also be used to explain matters that can not
be explained "in-game" (for example, disclosing to all players that a current
event is inspired by such-and-such, or that it is scripted in collaboration with
another player/nation, etc.). TECH should be used wisely. Players
should take great care not to blur the lines between "in-game" and "TECH", as
this can lead to confusion and often misunderstandings and even resentment
amongst players. "In-game" and "TECH" can be mixed in the same message,
but the "TECH" portion shall be clearly marked with <TECH> and
</TECH> tags. Also: be able to differentiate between in-game
(country-to-country) and tech (player-to-player). If you're mad at another
country (or "character") in the game, fine. But don't start making personal
attacks on that player! Be open to constructive criticism from your peers
in the game, and try to never take anything in the game personally. Afterall,
it's supposed to be fun!
Interferance with other player's
nations:
Players
are not to make claims about, or interfere with, another player's nation,
without either getting previous approval ("scripted" event), or being prepared
to fully back off immediately, once the other player informs them that they do
not approve (players are not to repeatedly annoy other players with outrageous
and damaging claims about the other players' nations. An occasional
impromptu maneuvre can be interesting, however, players shall at all times use
their utmost judgment in such situations. If the affected player announces
their disapproval at the maneuvre (this should happen in private, off-list), the
maneuvering player is required to completely diffuse their move through using
such excuses as "transmission error", "rogue message", etc. - failure to do so
may result in suspension of membership.) - an example using Dave Harper's
Neoliliana: if you were to send Dave an e-mail and say, I have this
great idea for a nice plot, we'll have a Neoliliani secret agent assassinate
[one country's] president, and then [that country] will get angry and send
its fleet over to Neoliliana and shell its harbours...well, I can say "That's a
great idea! Let's go with it!" Or I could say "Nnoo, that doesn't
make any sense, Neoliliana wouldn't do that," or I could say "Gee, I'm
sorry, but I'm really busy right now. Maybe you could get someone
else to help you? I hear Djeriga has great marksmen." If you
do not ask Dave for permission before hand, and still go through with your idea
of the assassination, and Dave tells you he does not want this, you MUST revoke
your story and claim it to be transmitted in error! For scripted events,
nobody except you, the other players involved, and (in the case of war) the
Planet Master needs to know it's scripted. However, be aware that
nations may react to your storyline in-character. They must be prepared in
that case to back off, if their impromptu participation in your script causes
trouble for the script itself. Or it may be possible to use your
imagination - there may be a way to re-plan the script on the fly, adapting to
the impromptu action. It's a game where you get to play with your own
country, not anybody else's, without permission. A simple E-mail saying
"Hey, do you mind if I use <whatever> for....?" usually works just fine,
and most players will gladly agree.
Wars:
Should two or more players "agree to
disagree" in a subject matter that will lead their nations to war, and should
they not be able to agree on an outcome of the war, the Planet Master will
determine a means of determining the outcome of the war(s). Wars should
only be used as the ultimate means of conflict when all other methods have
failed to resolve a disagreement between nations. Players MUST remember
that disagreement "in-game" is not equal to disagreement "out-of-game", i.e.
statements made against a nation in game should not be personal, and should also
not be conceived as being personal! Do NOT blur that line, as it often
results in resentment and misunderstandings leading to bad blood between
players! Permanently neutral nations shall not be involved in a
war.
Web
pages:
Each
player is responsible for maintaining their OWN web page to a level of
reasonable detail, presenting their nation in the showcase of Vexillium's
countries. Web sites should include information about the nation's
history, culture, geography (maps!), flags, economy, sports, diplomacy,
government, military, ImagiNations logo and link back to the main Vexillium
pages, etc., etc. - there is no limit as to how much detail you can develop any
aspect of your nation - be creative and present your nation to the world!
If you think about joining: this is a WEB based game! If you do not know
how to build a web page and don't know some basic drawing and internet skills,
please think twice before you join! IF YOU ARE THINKING OF JOINING
VEXILLIUM, TAKE A LOOK AT THE EXISTING PLAYERS WEB SITES: IF YOU CAN NOT
MATCH OR EXCEED THE QUALITY OF AT LEAST THE "BOTTOM" 33% OF THESE SITES (IN
TERMS OF QUALITY), IT MAY BE DIFFICULT FOR YOU TO GAIN
ADMISSION!
Disclosure of
identity:
Players
must not apply for territory under a false name, or using an alias, especially
when they already own other territory on Vexillium. Background checks will
be performed to verify the identity of each new applicant. Each player
must have a verifiable permanent email address. Free email accounts, such
as Yahoo or Hotmail can be used for game play, however, the PM/APM must have a
permanent email address on file for each player. Breaking this trust of
identity is a serious offense! If a player is determined to have
illegaly obtained territory using an alias or false name, that player will be
expelled from Vexillium, and lose all territory. This has happened
before! Ideally, all players should be playing with their permanent email
addresses.
Mailing list
participation:
Each player must sign up to the http://www.egroups.com/list/vexillium
discussion forum; this is a mailing list, and is used by all active
players to relay messages to each other. The list is a happening place,
and if you are signed up, you will be up-to-date about what is happening in the
game. Every new player MUST sign on to this list! Existing players
are expected to report to the list every so often to reaffirm their active
participation in the game. Players who are not heard from for months may
be subject to elimination.
Mailing list etiquette:
Players shall use the eGroups mailing lists
appropriately - players shall not send messages to the entire group that are of
concern to only one or two members (for example, diplomatic exchanges, or
personal comments (such as "good job on that new web site", or follow-ups
between individual governments, committments to participate in events,
etc.). Players shall never use the eGroups list for personal attacks, or
to take out out-of-game disagreements in public. No one is interested in a
public pissing match between two disagreeing parties - use personal email to
work things out! Players who violate this rule will be put on "moderated"
mode. Repeated violation will result in revoking of
membership.
Sports mailing
list:
Players
shall use the http://www.egroups.com/list/vexsports
mailing list for all sports related posts, UNLESS they announce a major event,
or participation from all players. Follow-ups to such posts should be
directed to the vexsports list, however.
Realism:
You're allowed to be interesting
all you want within your own country, so long as you stay in genre - no aliens,
no magic, no science fiction, no suddenly modern, huge military, and so on.
Claiming any such things will be seen as propaganda, not truth, by other
nations, and is mostly annoying to other players. This game stands out
through 'realism' - this means that this is not a planet of Dragons, Elfs,
Gmorks, Darth Vaders, etc., but a planet that is very similar to earth.
Vexillium is slightly ahead of earth in some matters, such as technology, and
behind in others, but generally pretty close. So please do not claim Alien
contacts, space colonies, or other science fiction or fantasy stuff - some
high-tech and 'mysterious' stuff is of course OK, as it exists on earth as
well, if it is appropriate for your nation. What is appropriate?
Depends on the size and disposition of your territory. If you have a small
piece of land, try to be reasonable in terms of population, city size, economic
and military power, technological level, etc. It simply does not sit right
if a smallish nation, which was previously a rural economy, claims to have
cities of 20 million inhabitants, a full-blown space program, and an arsenal of
nuclear intercontinental missiles! We have had these in the past, and we
are glad that we do not anymore! Players must at all times maintain a
reasonable level of realism regarding military strength and deployment.
Smaller or less developed nations will have corresponding military forces,
unless specifically developed otherwise by the player over a period of
time. Deploying military forces can not be claimed to arrive on the other
side of the planet within hours, especially naval and land forces!
Space programs should only be developed by the largest and most powerful
nations, if at all. If space is your thing, collaborate with as many other
nations as possible. It is not realistic that every nation has its own
space program capable of launching into orbit! Also, humor is a great part
of the game, but hopefully countries on Vexillium are more than just a joke -
many players take their nations very seriously, and so should you! Avoid
joke names and keep weird incidents aimed at being funny to a reasonable
limit.
"Earth":
Although this game is played on a
planet 'based on' earth, there should be no references to earth in the
game! For examples, English languages, and certain religions present on
earth that not necessarily would be present on 'another planet' such as
Vexillium, are "stylized" as "inglish", a language that originated in the
Chriatianan province Ingalls, and "Cruistianity" (Christianity) and "Moun-ism"
(Islam) on Vexillium, to cite just a few examples. Please try to
avoid likening elements of your nation to 'real world' events, systems, and
personalities. For example, when you present your currency, don't show an
exchange rate to the US Dollar (incidentally, the Christiana Crown is identical
to the US Dollar in the game, so you can use that!). Don't say you have a
political system based on the British Constitutional Monarchy. Don't
include events in your history that happened on earth, such as the 'Baroque'
Period, Gutenberg's invention of the printing press, the world wars, "Marxism"
(there was no Marx!), even the calender (on Vexillium, the year is 299, not
1999!) etc. - this is a parallel universe that does not know earth even
exists! Find a way to "stylize" these concepts, and explain them using
<TECH> tags.
Previous history and disposition of territory:
This game has been ongoing for well
over a year. In the beginning, there was "virgin" land available for new
players to join in, but at the advanced stage the game is currently in, every
new player who would like to join the game has no choice but to take over
territory which was before, or belonged to, another country, and has a previous
history, which can not be ignored away. We will help all new players by
giving them all available background information which will enable them to find
a creative way of transitioning the territory's "feel" and history into the
nation they ultimately wish to create for themselves. The point is, you
can not start from scratch, but, with a little creativity and consideration for
consistency, you can end up with the country you want, without stepping on the
toes of the existing players who are aware of the previous events and history
surrounding the territory. As long as there is a good explanation as to
"why" things changed from the previous player's nation, most anything can be
changed, such as names, flags, even historical interpretations. However, a
reasonable level of continuity should be maintained at all times, especially in
nations which were more developed at the time of takeover. Ask senior
players for assistance in compiling information about a territory's
history.
Additional
territory:
Existing member may apply for additional territory by preparing a
proposal web site, which outlines the desired territory, and their plan for said
territory. A poll will determine whether or not the additional land is
granted. 75% approval is required from all votes taken among
members. Planet Master has right to veto. Player must utilize newly
assigned territory as outlined in the approved proposal, or risk losing the
territory. Territory may also be transferred between nations by
agreement between the players by notifying the PlanetMaster, and by putting a
treaty online. Territory shall not be transferred from a player who
withdraws from the game to another just before the withdrawal. The
territory shall instead re-enter the pool of available land.
Rules of praticipation:
Planet Master holds all rights to participation - membership in Vexillium is a privilege, not a right!
This is a serious game, and new players should not apply unless you are serious about playing it. Too many players in the past joined the game, and then just fell silent. We want active players in this game, not just rulers who 'take up space'. Territory is precious on Vexillium! Please don't join if you don't plan to stay in the game actively!
Admission of new players
and membership policy:
Aspiring players shall
contact the Assistant Planet Master as to
the availability of territory. A suitable territory shall be determined
together. Aspiring players should inform the APM as to what sort of nation
they would like to run. The APM will then make a recommendation and an
alternate recommendation based on the disposition of the various available
territories of Vexillium.
The aspiring player will prepare a proposal web
page, outlining their ideas and rough framework of the nation they intend to
run, taking into consideration the previous history of their territory and
recent events on the planet, which can be followed over the eGroups
Vexillium mailing list and archive.
The aspiring player shall publish the address of the
proposal web site and request a review thereof by the current
member-players.
The member-players of
Vexillium will review the proposal and conduct a poll on eGroups as to whether
or not the candidate's application should be approved based on their proposal
web site.
75% favorable rating of
all total votes cast is required for the approval of the candidate's
proposal. Planet Master holds powers of veto at any
time.
Upon approval of proposal
web site, the candidate shall then prepare a preliminary framework of the web
site intended to be built for their respective nation, featuring elements
typically found on the web sites of Vexillium's nations, such as general
information on their nation's government, history, economy, geography, flags,
maps, diplomatic seals, sports teams, and the like. Assistant planet
master will review this web site and issue preliminary
approval.
Upon APM's preliminary
web site approval, the candidate will be admitted to the game on a 3-month
probational basis, during which they are subject to scrutiny from the
member-players of Vexillium. During this 3-month probational period, the
new player will complete to a reasonable degree their nation's web site to
include the items traditionally featured in order to properly represent their
nation in the showcase of countries on Vexillium. The new player will also
actively participate and interact in the game according to the
conventions.
Should the new player
fail to create a satisfactory web site, follow the traditional conventions of
the game, and/or sustain a reasonable level of activity, their probational
membership can be revoked through another poll of all member-players. 75%
approval rating of the new player will be required to keep their probational
membership in good standing. Planet Master holds rights to veto at any
time.
After the successful
completion of the 3-month probational period, including web site, the new player
will be admitted as full member-player henceforth.
Any member-player who exhibits consistent conduct
contrary to the traditional conventions of the game may be expelled by the
Planet Master and/or through a poll of all the member-players. A majority
of 50%, is required amongst all the votes to revoke membership, or the
expellation verdict by the Planet Master. Expelled members may re-apply in
the future after a minimum period of 3 months after expellation, following the
above outlined procedures.
No player shall be denied membership in
the game based on their nationality, religion, political view, race, creed, sex,
sexual orientation, disability, etc. Players must, however, have
reasonable command of the English language, and sufficient web-design skills to
create their nation's web site. RESPECT IS RULE ONE. No obscenities and personal
insults are allowed!